Monday, August 11, 2014
With Gen Con in Indianapolis this week, today we're exploring what is almost certainly the first press coverage of the convention, just following its debut in 1968. This comes from a regional paper, the Beloit Daily News, and it ran two days after the first Lake Geneva Wargames Convention - no one called it Gen Con yet. We can read within that Gary Gygax hosted the convention, and other familiar names from the International Federation of Wargaming feature into the story as well, among the "over 90" gamers who attended.
Expect attendance to run a bit higher than that this weekend, but you still might stumble over me wandering the halls: and on Saturday afternoon at 2:00, I will be appearing on the D&D Documentary panel at the Westin (the room is Capitol I, http://gencon.com/events/66470).
Monday, July 28, 2014
Yesterday was Gary Gygax's birthday: an occasion to celebrate his achievements and successes. Today, I'm releasing a long piece about another, less cheerful part of his story: the upheaval of TSR's corporate governance which ultimately led to Gygax's ouster in 1985. I have noticed over the years that there has been some confusion about the details of company ownership, structure, and performance which led to this turn of events. I therefore spent some time building a historical record based on the evidence as I see it today. You can read it here:
The Ambush at Sheridan Springs
I tried to keep the narrative high level and uncluttered with footnotes, so there are a number of details that would benefit from further explication. Below we will consider just one of them: the situation that, in 1981, TSR was named one of Inc. magazine's ten most profitable privately-held companies due to an apparent misrepresentation of their revenue.
Monday, July 14, 2014
Wednesday, May 14, 2014
FANTASY NUTS UNITE! [Someone] is producing a multi-player Fantasy game... It will include giants, wizards, Heroes and Rulers as some of the cast of Characters. The rules of the game are but a guide to the use of your own imagination in play. Many unique concepts are outlined.
This blurb appeared in 1972, about a month before the first notice of Arneson's Blackmoor campaign in the Domesday Book; just a rumor spreading through science-fiction and wargaming zines. Of course we all know what game that was about - or do we? As Dungeons & Dragons developed over the next year and a half, another fantasy campaign game that let players adventure as magicians and warriors in an imaginary world developed in parallel. It was one of the Midgard games, which briefly lived in the shadow of their more famous cousin. The particular game that inspired the blurb was "Midgard II," which took place on the map shown above.
Tuesday, March 4, 2014
Sunday, February 16, 2014
When we study the monsters that populated the early setting of Dungeons & Dragons, sometimes we're at a loss to identify any particular source for them. The basilisk, for example, might have come to gaming through any number of fantasy authors or encyclopediae of mythology. But other times it's very clear from whence monsters came. Take the case of four lesser-known creatures from the Monster Manual: the Ki-rin, Shedu, Couatl and Su-monster. All debuted in Eldritch Wizardry (1976), and all have a mythological pedigree, but all certainly owe their appearance in Dungeons & Dragons to a particular work: Ernst and Johanna Lehner's A Fantastic Bestiary (1969). An image of the Japanese mythological creature the Ki-rin, probably the most famous of the four monsters, from that book is shown above. A thorough analysis of the Fantastic Bestiary demonstrates that its influence goes back much farther, to the very dawn of role-playing games.
Tuesday, January 21, 2014
[for best results, watch on YouTube directly]
In honor of the fortieth anniversary of Dungeons & Dragons, and for a change of pace, in this video I review the development of Dungeons & Dragons through twelve rare artifacts from the period leading up to the first publication of the game. They include original documents from Braunstein, an early letter from Gary Gygax on the medieval setting, Dave Arneson's notes for his own early medieval game, fanzines and maps associated with the Castle & Crusade Society, and various pre-publication D&D rules. Readers of my book will see quite a few things from my personal treasure chest that I haven't discussed before. A full breakdown of the contents is after the jump.