Quagmire: The Making of a 1980s Dungeons & Dragons Module
As my final contribution to role-playing game posterity for 2014, I wrote a new piece on TSR's internal process of making modules that traces the evolution of one Expert-series product from its conception
in 1982 to publication in 1984. It turns out the development process
could be a bit of a quagmire - maybe even nine hells worth of development.